When the crew takes on a job, the GM will describe the objective and the payoff. The crew should then describe their general approach in one or two words (aggressive, stealthy, glad handing, etc.).

The GM then rolls to jump into the action already in progress:

On a 10+, the crew has the upper hand. You're clearly in an advantagous position, and the first character to trigger a move takes +2 forward.

On a 7-9, things are a little hairy, but that's par for the course on the edge of the galaxy.

On a 6-, everything went pear-shaped from the word “go.” The crew is clearly in a bad situation, and the first character to trigger a move takes -2 forward.

Regardless of result, all characters clear their marked Luck.

Luck