When your crew takes an extended downtime (think days, maybe weeks) on a planet with reasonable resources, everyone clears half their marked stress (rounded up) and then roll + Cred spent (max 4).

On a 10+, choose three.

On a 7-9, choose two.

On a 6-, still choose two [choose one?], but the GM will introduce an entanglement that occurs.

Some playbooks have moves that will add additional options to this list.